Archers are novice at controlling their natural environment. Their current use of nature control is through the form of spirits and foliage. They are very resourceful in adapting to almost any situation that they may encounter. The weapon of choice for Archers is a bow.
During perfect opportunities, Archers have the capability to attack simultaneously with their summons and lethal weapons. An Archer is a reliable character to add to any party, because they are able to deal damage by using their wide arsenal of hard-hitting ranged attacks.
| Leaf Shield |
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Form: Positive Buff |
Max Level: 15 |
| Pre-Requisites: 1 SP |
| Description: Uses the power of nature to create a leaf shield that lasts for a limited time. Upon being hit by an enemy, the shield disappears and you receive a fixed amount of damage. |
| Level 1: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 2: MP Cost: 64, Cooldown: 15s, Duration: 15s, Physical Damage: 176%, Physical Def: 7% |
| Level 3: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 4 MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 5: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 6: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 7: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 8: MP Cost: 75, Cooldown: 15s, Duration: 15s, Physical Damage: 198%, Physical Def: 19% |
| Level 9: MP Cost: 76, Cooldown: 15s, Duration: 15s, Physical Damage: 201%, Physical Def: 21% |
| Level 10: MP Cost: 81, Cooldown: 15s, Duration: 15s, Physical Damage: 205%, Physical Def: 23% |
| Level 11: MP Cost: 83, Cooldown: 15s, Duration: 15s, Physical Damage: 209%, Physical Def: 25% |
| Level 12: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 13: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 14: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Level 15: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ?? |
| Flower of Recovery |
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Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP, Char Level 40, Potion Plus (5) |
| Description: Upon being hit, a flower that recovers your health may appear at a certain rate for a limited of time. By approaching the flower after it blooms, the character can benefit from the effect of HP recovery. |
| Level 1: Recovers Hp Inc.: 150, Rate of Abnormality: 5%, Mp Recovery Rate: 150 |
| Level 2: Recovers Hp Inc.: 165, Rate of Abnormality: 5%, Mp Recovery Rate: 165 |
| Level 3: Recovers Hp Inc.: 180, Rate of Abnormality: 5%, Mp Recovery Rate: 180 |
| Level 4: Recovers Hp Inc.: 195, Rate of Abnormality: 5%, Mp Recovery Rate: 195 |
| Level 5: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 6: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 7: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 8: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 9: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 10: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 11: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 12: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 13: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 14: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Level 15: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ?? |
| Spirit Beam |
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Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP |
| Description: When firing an arrow, a fairy appears and deals damage to an enemy in front of the caster. Shot quantity increases with level. |
| Level 1: MP Cost: 33, Cooldown: 9s, Shots: 3, Physical Damage: 64%, Ammo Cost: 2 |
| Level 2: |
| Level 3: MP Cost: 37, Cooldown: 9s, Shots: 3, Physical Damage: 70%, Ammo Cost: 2 |
| Level 4: MP Cost: 38, Cooldown: 9s, Shots: 3, Physical Damage: 73%, Ammo Cost: 2 |
| Level 5: |
| Level 6: |
| Level 7: |
| Level 8: |
| Level 9: |
| Level 10: |
| Level 11: MP Cost: 49, Cooldown: 9s, Shots: 5, Physical Damage: 94%, Ammo Cost: 2 |
| Level 12: MP Cost: 52, Cooldown: 9s, Shots: 5, Physical Damage: 97%, Ammo Cost: 2 |
| Level 13: |
| Level 14: |
| Level 15: |
| Nature Arrow |
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Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP |
| Description: Increases the damage of a critical strike. |
| Level 1: Critical Damage Up: |
| Level 2: Critical Damage Up: |
| Level 3: Critical Damage Up: |
| Level 4: Critical Damage Up: |
| Level 5: Critical Damage Up: |
| Level 6: Critical Damage Up: |
| Level 7: Critical Damage Up: |
| Level 8: Critical Damage Up: 29 |
| Level 9: Critical Damage Up: 32 |
| Level 10: Critical Damage Up: |
| Level 11: Critical Damage Up: |
| Level 12: Critical Damage Up: |
| Level 13: Critical Damage Up: |
| Level 14: Critical Damage Up: |
| Level 15: Critical Damage Up: |
| Arrow Barrage |
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Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP |
| Description: Bombards the target by firing a legion of arrows. Shot quantity increases with skill level. |
| Level 1: Cooldown: , MP Cost: , Shot Quantity: , Attack Power: , Ammo Cost: |
| Level 2: Cooldown: , MP Cost: , Shot Quantity: , Attack Power: , Ammo Cost: |
| Level 3: Cooldown: , MP Cost: , Shot Quantity: , Attack Power: , Ammo Cost: |
| Level 4: |
| Level 5: |
| Level 6: |
| Level 7: |
| Level 8: |
| Level 9: Cooldown: 14s, MP Cost: 196, Shot Quantity: 7, Attack Power: 98%, Ammo Cost: 3 |
| Level 10: Cooldown: 14s, MP Cost: 200, Shot Quantity: 8, Attack Power: 102%, Ammo Cost: 3 |
| Level 11: |
| Level 12: |
| Level 13: |
| Level 14: |
| Level 15: |