Archer

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Contents

Advancement

Ranger > Beast-Keeper

Introduction

Archers are novice at controlling their natural environment. Their current use of nature control is through the form of spirits and foliage. They are very resourceful in adapting to almost any situation that they may encounter. The weapon of choice for Archers is a bow.
During perfect opportunities, Archers have the capability to attack simultaneously with their summons and lethal weapons. An Archer is a reliable character to add to any party, because they are able to deal damage by using their wide arsenal of hard-hitting ranged attacks.

Weapons

Bows

Skill Tree

File:ArcherSkillTree.png

Skills

Leaf Shield
Image:Leaf.jpg Form: Positive Buff Max Level: 15
Pre-Requisites: 1 SP
Description: Uses the power of nature to create a leaf shield that lasts for a limited time. Upon being hit by an enemy, the shield disappears and you receive a fixed amount of damage.
Level 1: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 2: MP Cost: 64, Cooldown: 15s, Duration: 15s, Physical Damage: 176%, Physical Def: 7%
Level 3: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 4 MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 5: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 6: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 7: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 8: MP Cost: 75, Cooldown: 15s, Duration: 15s, Physical Damage: 198%, Physical Def: 19%
Level 9: MP Cost: 76, Cooldown: 15s, Duration: 15s, Physical Damage: 201%, Physical Def: 21%
Level 10: MP Cost: 81, Cooldown: 15s, Duration: 15s, Physical Damage: 205%, Physical Def: 23%
Level 11: MP Cost: 83, Cooldown: 15s, Duration: 15s, Physical Damage: 209%, Physical Def: 25%
Level 12: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 13: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 14: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??
Level 15: MP Cost: ??, Cooldown: ??, Duration: ??, Physical Damage: ??, Physical Def: ??


Potion Plus
Image:Potion_Plus.png Form: Positive Buff Max Level: 15
Pre-Requisites: 1 SP
Description: Increases efectiveness of all potions that recover HP and/or MP.
Level 1:
Level 2:
Level 3: Cooltime: 50s, Potion Index: 20%, Duration: 84s
Level 4: Cooltime: 50s, Potion Index: 23%, Duration: 96s
Level 5:
Level 6: Cooltime: 50s, Potion Index: 28%, Duration: 120s
Level 7: Cooltime: 50s, Potion Index: 30%, Duration: 132s
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Level 13:
Level 14:
Level 15:


Flower of Recovery
Image:Flower_rec.jpg Form: Passive Max Level: 15
Pre-Requisites: 1 SP, Char Level 40, Potion Plus (5)
Description: Upon being hit, a flower that recovers your health may appear at a certain rate for a limited of time. By approaching the flower after it blooms, the character can benefit from the effect of HP recovery.
Level 1: Recovers Hp Inc.: 150, Rate of Abnormality: 5%, Mp Recovery Rate: 150
Level 2: Recovers Hp Inc.: 165, Rate of Abnormality: 5%, Mp Recovery Rate: 165
Level 3: Recovers Hp Inc.: 180, Rate of Abnormality: 5%, Mp Recovery Rate: 180
Level 4: Recovers Hp Inc.: 195, Rate of Abnormality: 5%, Mp Recovery Rate: 195
Level 5: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 6: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 7: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 8: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 9: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 10: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 11: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 12: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 13: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 14: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??
Level 15: Recovers Hp Inc.: ??, Rate of Abnormality: ??, Mp Recovery Rate: ??


Binding Trap
Image:Binding_Trap.png Form: Debuff Max Level: 8
Pre-Requisites: 1 SP
Description: Vine spikes shoot up from the ground, gripping the enemy and restricting movement. Causes a state of ensnarement. The number of vines varies upon the skill level.
Level 1:
Level 2:
Level 3: Cooltime: 17s, MP Cost: 95, Shot Quantity: 7, Duration: 4s, Movement Speed: -100%, Effect Rate: 55%
Level 4: Cooltime: 17s, MP Cost: 97, Shot Quantity: 8, Duration: 4s, Movement Speed: -100%, Effect Rate: 60%
Level 5:
Level 6:
Level 7:
Level 8:


Pollen Burst
Image:Pollen_Burst.png Form: Debuff Max Level: 8
Pre-Requisites: 2 SP
Description: Summons a beautiful flower in front of the caster. The flower releases pollen and enemies caught in the vicinity become intoxicated. The quantity of flowers varies upon skill level.
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8: Cooltime: 18s, Shot Quantity: 5, Duration: 4s, Effect Rate: 60%


Spirit Beam
Image:Spirit_Beam.jpg Form: Active Max Level: 15
Pre-Requisites: 1 SP
Description: When firing an arrow, a fairy appears and deals damage to an enemy in front of the caster. Shot quantity increases with level.
Level 1: MP Cost: 33, Cooldown: 9s, Shots: 3, Physical Damage: 64%, Ammo Cost: 2
Level 2:
Level 3: MP Cost: 37, Cooldown: 9s, Shots: 3, Physical Damage: 70%, Ammo Cost: 2
Level 4: MP Cost: 38, Cooldown: 9s, Shots: 3, Physical Damage: 73%, Ammo Cost: 2
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11: MP Cost: 49, Cooldown: 9s, Shots: 5, Physical Damage: 94%, Ammo Cost: 2
Level 12: MP Cost: 52, Cooldown: 9s, Shots: 5, Physical Damage: 97%, Ammo Cost: 2
Level 13:
Level 14:
Level 15:


Nature Arrow
Image:Nature_Arrow.jpg Form: Passive Max Level: 15
Pre-Requisites: 1 SP
Description: Increases the damage of a critical strike.
Level 1: Critical Damage Up:
Level 2: Critical Damage Up:
Level 3: Critical Damage Up:
Level 4: Critical Damage Up:
Level 5: Critical Damage Up:
Level 6: Critical Damage Up:
Level 7: Critical Damage Up:
Level 8: Critical Damage Up: 29
Level 9: Critical Damage Up: 32
Level 10: Critical Damage Up:
Level 11: Critical Damage Up:
Level 12: Critical Damage Up:
Level 13: Critical Damage Up:
Level 14: Critical Damage Up:
Level 15: Critical Damage Up:


Arrow Barrage
Image:Arrow_Barrage.jpg Form: Active Max Level: 15
Pre-Requisites: 2 SP
Description: Bombards the target by firing a legion of arrows. Shot quantity increases with skill level.
Level 1: Cooldown: , MP Cost: , Shot Quantity: , Attack Power: , Ammo Cost:
Level 2: Cooldown: , MP Cost: , Shot Quantity: , Attack Power: , Ammo Cost:
Level 3: Cooldown: , MP Cost: , Shot Quantity: , Attack Power: , Ammo Cost:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9: Cooldown: 14s, MP Cost: 196, Shot Quantity: 7, Attack Power: 98%, Ammo Cost: 3
Level 10: Cooldown: 14s, MP Cost: 200, Shot Quantity: 8, Attack Power: 102%, Ammo Cost: 3
Level 11:
Level 12:
Level 13:
Level 14:
Level 15:


Cyclone Arrow
Image:Cyclone_Arrow.jpg Form: Active, Debuff Max Level: 15
Pre-Requisites: 2 SP
Description: Fires an arrow that creates a violent whirlwind in its wake. The whirlwind slowly spins forward and causes damage. May cause a state of bloodshed at a certain rate.
Level 1: Cooldown: , MP Cost: , Attack Power: , Duration: ,Ammo Cost:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Level 13:
Level 14:
Level 15: Cooldown: 14s, MP Cost: 261, Attack Power: 94%, Duration: 7s,Ammo Cost: 4
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