A Mage is a character that possesses impressive intelligence and a wide array of powerful spells.
Although their defense is very weak, Mages can quickly shrink an enemy's health by launching spells from a distance or by inflicting status ailments on them. Due to their range and their ability to control the flow of battle, it is no easy task to even land a blow on Mages.
The weapon of choice for the Mage is the staff.
| Shooting Star |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP, Char Level 2 |
| Description: Fires small shooting stars in front of the caster. The size of the stars varies upon the skill level. |
| Level 1: MP Cost: 6, Cooldown: 1s, Holy Damage: 105% |
| Level 2: MP Cost: 9, Cooldown: 1s, Holy Damage: 109% |
| Level 3: MP Cost: 10, Cooldown: 1s, Holy Damage: 112% |
| Level 4: MP Cost: 11, Cooldown: 1s, Holy Damage: 116% |
| Level 5: MP Cost: 12, Cooldown: 1s, Holy Damage: 119% |
| Level 6: MP Cost: 13, Cooldown: 1s, Holy Damage: 123% |
| Level 7: MP Cost: 14, Cooldown: 1s, Holy Damage: 126% |
| Level 8: MP Cost: 17, Cooldown: 1s, Holy Damage: 129% |
| Level 9: MP Cost: 18, Cooldown: 1s, Holy Damage: 133% |
| Level 10: MP Cost: 19, Cooldown: 1s, Holy Damage: 136% |
| Level 11: MP Cost: 20, Cooldown: 1s, Holy Damage: 140% |
| Level 12: MP Cost: 22, Cooldown: 1s, Holy Damage: 143% |
| Level 13: MP Cost: 23, Cooldown: 1s, Holy Damage: 147% |
| Level 14: MP Cost: 26, Cooldown: 1s, Holy Damage: 150% |
| Level 15: MP Cost: 27, Cooldown: 1s, Holy Damage: 154% |
| Meditation |
 |
Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP, Shooting Star (3) Char Level 5 |
| Description: Increases magic power. |
| Level 1: Magic Increase: 5 |
| Level 2: Magic Increase: 10 |
| Level 3: Magic Increase: 15 |
| Level 4: Magic Increase: 20 |
| Level 5: Magic Increase: 25 |
| Level 6: Magic Increase: 30 |
| Level 7: Magic Increase: 35 |
| Level 8: Magic Increase: 40 |
| Level 9: Magic Increase: 45 |
| Level 10: Magic Increase: 50 |
| Level 11: Magic Increase: 55 |
| Level 12: Magic Increase: 60 |
| Level 13: Magic Increase: 64 |
| Level 14: Magic Increase: 69 |
| Level 15: Magic Increase: 74 |
| Mind Break |
 |
Form: Positive Buff |
Max Level: 10 |
| Pre-Requisites: 2 SP, Meditation (10) Char Level 20 |
| Description: Intelligence increases for a limited amount of time. |
| Level 1: MP Cost: 93, Duration: 150s, Cooldown: 180s, Int Increase: ??% |
| Level 2: MP Cost: 103, Duration: 150s, Cooldown: 180s, Int Increase: ??% |
| Level 3: MP Cost: 105, Duration: 150s, Cooldown: 180s, Int Increase: ??% |
| Level 4: MP Cost: 108, Duration: 150s, Cooldown: 180s, Int Increase: 11% |
| Level 5: MP Cost: 111, Duration: 150s, Cooldown: 180s, Int Increase: 13% |
| Level 6: MP Cost: 113, Duration: 150s, Cooldown: 180s, Int Increase: 15% |
| Level 7: MP Cost: 116, Duration: 150s, Cooldown: 180s, Int Increase: ??% |
| Level 8: MP Cost: 126, Duration: 150s, Cooldown: 180s, Int Increase: ??% |
| Level 9: MP Cost: 129, Duration: 150s, Cooldown: 180s, Int Increase: 33% |
| Level 10: MP Cost: 131, Duration: 150s, Cooldown: 180s, Int Increase: 35% |
| Fire Blaster |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Meditation (3), Char Level 10 |
| Description: Raises a flame pillar in front of the caster. May cause a state of burning at a certain rate. The size of the flame pillar varies upon the skill's level. |
| Level 1: MP Cost: 27, Cooldown: 4s, Fire Damage: 121%, Burn rate: 5% |
| Level 2: MP Cost: 29, Cooldown: 4s, Fire Damage: 125%, Burn rate: 5% |
| Level 3: MP Cost: 31, Cooldown: 4s, Fire Damage: 129%, Burn rate: 5% |
| Level 4: MP Cost: 32, Cooldown: 4s, Fire Damage: 134%, Burn rate: 5% |
| Level 5: MP Cost: 34, Cooldown: 4s, Fire Damage: 138%, Burn rate: 5% |
| Level 6: MP Cost: 38, Cooldown: 4s, Fire Damage: 143%, Burn rate: 5% |
| Level 7: MP Cost: 40, Cooldown: 4s, Fire Damage: 147%, Burn rate: 5% |
| Level 8: MP Cost: 42, Cooldown: 4s, Fire Damage: 152%, Burn rate: 5% |
| Level 9: MP Cost: 43, Cooldown: 4s, Fire Damage: 156%, Burn rate: 5% |
| Level 10: MP Cost: 45, Cooldown: 4s, Fire Damage: 161%, Burn rate: 5% |
| Level 11: MP Cost: 47, Cooldown: 4s, Fire Damage: 165%, Burn rate: 5% |
| Level 12: MP Cost: 51, Cooldown: 4s, Fire Damage: 170%, Burn rate: 5% |
| Level 13: MP Cost: 52, Cooldown: 4s, Fire Damage: 174%, Burn rate: 5% |
| Level 14: MP Cost: 54, Cooldown: 4s, Fire Damage: 179%, Burn rate: 5% |
| Level 15: MP Cost: 56, Cooldown: 4s, Fire Damage: 181%, Burn rate: 5% |
| Ice Ray |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Meditation (5), Char Level 16 |
| Description: Shoots ice missiles at a target. Causes freezing at a certain rate. The size of the ice explosion varies upon the skill's level. |
| Level 1: MP Cost: 40, Cooldown: 7s, Water Damage: 116%, Freeze rate: 5% |
| Level 2: MP Cost: 42, Cooldown: 7s, Water Damage: 119%, Freeze rate: 5% |
| Level 3: MP Cost: 43, Cooldown: 7s, Water Damage: 123%, Freeze rate: 5% |
| Level 4: MP Cost: 45, Cooldown: 7s, Water Damage: 126%, Freeze rate: 5% |
| Level 5: MP Cost: 47, Cooldown: 7s, Water Damage: 130%, Freeze rate: 5% |
| Level 6: MP Cost: 51, Cooldown: 7s, Water Damage: 134%, Freeze rate: 5% |
| Level 7: MP Cost: 52, Cooldown: 7s, Water Damage: 137%, Freeze rate: 5% |
| Level 8: MP Cost: 54, Cooldown: 7s, Water Damage: 141%, Freeze rate: 5% |
| Level 9: MP Cost: 56, Cooldown: 7s, Water Damage: 144%, Freeze rate: 5% |
| Level 10: MP Cost: 57, Cooldown: 7s, Water Damage: 148%, Freeze rate: 5% |
| Level 11: MP Cost: 59, Cooldown: 7s, Water Damage: 151%, Freeze rate: 5% |
| Level 12: MP Cost: 63, Cooldown: 7s, Water Damage: 155%, Freeze rate: 5% |
| Level 13: MP Cost: ??, Cooldown: ??, Water Damage: ??%, Freeze rate: ??% |
| Level 14: MP Cost: ??, Cooldown: ??, Water Damage: ??%, Freeze rate: ??% |
| Level 15: MP Cost: ??, Cooldown: ??, Water Damage: ??%, Freeze rate: ??% |
| Lightning Shock |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Meditation (7), Char Level 25 |
| Description: Thrusts an electrically charged shock wave at targets and pieces it. Has a certain rate to cause a state of shock on an enemy. |
| Level 1: MP Cost: 57, Cooldown: 9s, Lightning Damage: 153%, while in efect: 5s, Rate of abnormality: 5%, Physical Def: -100% |
| Level 2: MP Cost: 59, Cooldown: 9s, Lightning Damage: 157%, while in efect: 5s, Rate of abnormality: 5%, Physical Def: -100% |
| Level 3: MP Cost: 63, Cooldown: 9s, Lightning Damage: 161%, while in efect: 5s, Rate of abnormality: 5%, Physical Def: -100% |
| Level 4: MP Cost: 65, Cooldown: 9s, Lightning Damage: 165%, while in efect: 5s, Rate of abnormality: 5%, Physical Def: -100% |
| Level 5: MP Cost: 67, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 6: MP Cost: 68, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 7: MP Cost: 70, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 8: MP Cost: 72, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 9: MP Cost: 76, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 10: MP Cost: 78, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 11: MP Cost: 79, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 12: MP Cost: 81, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 13: MP Cost: 83, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 14: MP Cost: 84, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Level 15: MP Cost: 88, Cooldown: ?s, Lightning Damage: ???%, while in efect: ?s, Rate of abnormality: ?%, Physical Def: -100% |
| Wisdom Mastery |
 |
Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP, Shooting Star (3) Char Level 5 |
| Description: Increases wisdom. |
| Level 1: Wisdom Increase: 8 |
| Level 2: Wisdom Increase: 16 |
| Level 3: Wisdom Increase: 24 |
| Level 4: Wisdom Increase: 31 |
| Level 5: Wisdom Increase: 39 |
| Level 6: Wisdom Increase: 47 |
| Level 7: Wisdom Increase: 55 |
| Level 8: Wisdom Increase: 63 |
| Level 9: Wisdom Increase: 71 |
| Level 10: Wisdom Increase: ?? |
| Level 11: Wisdom Increase: ?? |
| Level 12: Wisdom Increase: ?? |
| Level 13: Wisdom Increase: ?? |
| Level 14: Wisdom Increase: ?? |
| Level 15: Wisdom Increase: 118 |
| Holy Divine |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP, Wisdom Mastery (5), Char Level 10 |
| Description: Shoots a divine sphere in front of the caster. If it hits the enemy, it causes damage. If it hits a party member, it restores the member's HP. (heal currently glitched) |
| Level 1: MP Cost: 18, Cooldown: 3s, Holy Damage: 130%, Heal inc.: 64 |
| Level 2: MP Cost: 19, Cooldown: 3s, Holy Damage: 135%, Heal inc.: 76 |
| Level 3: MP Cost: 20, Cooldown: 3s, Holy Damage: 139%, Heal inc.: 90 |
| Level 4: MP Cost: 22, Cooldown: 3s, Holy Damage: 144%, Heal inc.: 107 |
| Level 5: MP Cost: 23, Cooldown: 3s, Holy Damage: 148%, Heal inc.: 128 |
| Level 6: MP Cost: 26, Cooldown: 3s, Holy Damage: 153%, Heal inc.: 152 |
| Level 7: MP Cost: 27, Cooldown: 3s, Holy Damage: ???%, Heal inc.: ??? |
| Level 8: MP Cost: 28, Cooldown: 3s, Holy Damage: ???%, Heal inc.: ??? |
| Level 9: MP Cost: 29, Cooldown: 3s, Holy Damage: 151%, Heal inc.: 256 |
| Level 10: MP Cost: 30, Cooldown: 3s, Holy Damage: 158%, Heal inc.: 305 |
| Level 11: MP Cost: ??, Cooldown: ??, Holy Damage: ???%, Heal inc.: ?? |
| Level 12: MP Cost: ??, Cooldown: ??, Holy Damage: ???%, Heal inc.: ?? |
| Level 13: MP Cost: ??, Cooldown: ??, Holy Damage: ???%, Heal inc.: ?? |
| Level 14: MP Cost: ??, Cooldown: ??, Holy Damage: ???%, Heal inc.: ?? |
| Level 15: MP Cost: ??, Cooldown: ??, Holy Damage: ???%, Heal inc.: ?? |
| Magic Shield |
 |
Form: Positive Buff |
Max Level: 15 |
| Pre-Requisites: 2 SP, Wisdom Mastery (3) Char Level 15 |
| Description: Casts a shield to increase physical defense for a set period of time and converts a portion of damage taken into MP. |
| Level 1: MP Cost: 31, Duration: 40s, Cooldown: 85s, Abnormality: 100%, Damage to MP Conversion rate: 16 |
| Level 2: MP Cost: 35, Duration: 50s, Cooldown: 90s, Abnormality: 100%, Damage to MP Conversion rate: 20 |
| Level 3: MP Cost: 38, Duration: 60s, Cooldown: 95s, Abnormality: 100%, Damage to MP Conversion rate: 23 |
| Level 4: MP Cost: ??, Duration: 70s, Cooldown: 100s, Abnormality: 100%, Damage to MP Conversion rate: 27 |
| Level 5: MP Cost: 65, Duration: 80s, Cooldown: 105s, Abnormality: 100%, Damage to MP Conversion rate: 30 |
| Level 6: MP Cost: 79, Duration: 90s, Cooldown: 110s, Abnormality: 100%, Damage to MP Conversion rate: 34 |
| Level 7: MP Cost: 92, Duration: 100s, Cooldown: 115s, Abnormality: 100%, Damage to MP Conversion rate: 37 |
| Level 8: MP Cost: 106, Duration: 110s, Cooldown: 120s, Abnormality: 100%, Damage to MP Conversion rate: 41 |
| Level 9: MP Cost: 119, Duration: 120s, Cooldown: 125s, Abnormality: 100%, Damage to MP Conversion rate: 44 |
| Level 10: MP Cost: 133, Duration: 130, Cooldown: 130, Abnormality: 100%, Damage to MP Conversion rate: 48 |
| Level 11: MP Cost: 146, Duration: 140, Cooldown: 130, Abnormality: 100%, Damage to MP Conversion rate: 51 |
| Level 12: MP Cost: ??, Duration: ??, Cooldown: ??, Abnormality: 100%, Damage to MP Conversion rate: ?? |
| Level 13: MP Cost: ??, Duration: ??, Cooldown: ??, Abnormality: 100%, Damage to MP Conversion rate: ?? |
| Level 14: MP Cost: ??, Duration: ??, Cooldown: ??, Abnormality: 100%, Damage to MP Conversion rate: ?? |
| Level 15: MP Cost: ??, Duration: ??, Cooldown: ??, Abnormality: 100%, Damage to MP Conversion rate: ?? |