Ninjas are the masters of projectile weapons such as the ninja star. Although the power of the Ninja's ranged attacks is weaker than those of Archer or Mage, their elusiveness exponentially increases their chances at survival, thus giving them longer periods of time to deal damage. Ninjas are not simply limited to hurling ninja stars - Able to confound the thoughts of their enemies, their shortcomings in ranged attacks are overshadowed by their diverse collection of techniques that they can depend on to save a whole party from danger.
Ninjas employ their keen senses to execute skillful attacks from many regions of the battlefield. Despite their limitations in dealing damage, Ninjas easily compensate for this with their perfected evasion.
| Mega Cascade |
| Icon |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP, Double Strike (5), Character Level 30 |
| Description: Launches a multitude of ninja stars at the enemy. Causes bloodshed for a fixed duration at a certain rate. |
| Level 1: MP Cost: 35, Cooldown: 6s, Physical Damage: 45%, Bloodshed Rate: 10%, Bloodshed Damage: 3% Hp for 3s |
| Level 2: MP Cost: 36, Cooldown: 6s, Physical Damage: 48%, Bloodshed Rate: 12%, Bloodshed Damage: 3% Hp for 3s |
| Level 3: MP Cost: 37, Cooldown: 6s, Physical Damage: 52%, Bloodshed Rate: 14%, Bloodshed Damage: 3% Hp for 3s |
| Level 4: MP Cost: 38, Cooldown: 6s, Physical Damage: 55%, Bloodshed Rate: 16%, Bloodshed Damage: 3% Hp for 4s |
| Level 5: MP Cost: 39, Cooldown: 6s, Physical Damage: 59%, Bloodshed Rate: 18%, Bloodshed Damage: 3% Hp for 4s |
| Level 6: MP Cost: 39, Cooldown: 6s, Physical Damage: 62%, Bloodshed Rate: 20%, Bloodshed Damage: 3% Hp for 4s |
| Level 7: MP Cost: 40, Cooldown: 6s, Physical Damage: 66%, Bloodshed Rate: 22%, Bloodshed Damage: 3% Hp for 5s |
| Level 8: MP Cost: 41, Cooldown: 6s, Physical Damage: 69%, Bloodshed Rate: 24%, Bloodshed Damage: 3% Hp for 5s |
| Level 9: MP Cost: 42, Cooldown: 6s, Physical Damage: 73%, Bloodshed Rate: 26%, Bloodshed Damage: 3% Hp for 5s |
| Level 10: MP Cost: 43, Cooldown: 6s, Physical Damage: 76%, Bloodshed Rate: 28%, Bloodshed Damage: 3% Hp for 6s |
| Level 11: MP Cost: 44, Cooldown: 6s, Physical Damage: 80%, Bloodshed Rate: 30%, Bloodshed Damage: 3% Hp for 6s |
| Level 12: MP Cost: 45, Cooldown: 6s, Physical Damage: 83%, Bloodshed Rate: 32%, Bloodshed Damage: 3% Hp for 6s |
| Level 13: MP Cost: 46, Cooldown: 6s, Physical Damage: 87%, Bloodshed Rate: 34%, Bloodshed Damage: 3% Hp for 7s |
| Level 14: MP Cost: 47, Cooldown: 6s, Physical Damage: 91%, Bloodshed Rate: 36%, Bloodshed Damage: 3% Hp for 7s |
| Level 15: MP Cost: 48, Cooldown: 6s, Physical Damage: 94%, Bloodshed Rate: 38%, Bloodshed Damage: 3% Hp for 7s |
| Ninjutsu |
| Icon |
Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP, Flash Kick (5), Character Level 30 |
| Description: Increases physical damage and defence. |
| Level 1: Attack Increased: 25, Defense Increase: 6 |
| Level 2: Attack Increased: 30, Defense Increase: 8 |
| Level 3: Attack Increased: 35, Defense Increase: 10 |
| Level 4: Attack Increased: 40, Defense Increase: 12 |
| Level 5: Attack Increased: 45, Defense Increase: 15 |
| Level 6: Attack Increased: 50, Defense Increase: 17 |
| Level 7: Attack Increased: 56, Defense Increase: 20 |
| Level 8: Attack Increased: 71, Defense Increase: 23 |
| Level 9: Attack Increased: 77, Defense Increase: 26 |
| Level 10: Attack Increased: 83, Defense Increase: 29 |
| Level 11: Attack Increased: 90, Defense Increase: 32 |
| Level 12: Attack Increased: 96, Defense Increase: 36 |
| Level 13: Attack Increased: 103, Defense Increase: 39 |
| Level 14: Attack Increased: 109, Defense Increase: 43 |
| Level 15: Attack Increased: 133, Defense Increase: 47 |
| Fire Boost |
| Icon |
Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP, Thief Eye (8), Character Level 35 |
| Description: Increases fire damage and maximum Mp |
| Level 1: Increased Mp per Level: 2, Increased Fire Damage: 35 |
| Level 2: Increased Mp per Level: 2, Increased Fire Damage: 38 |
| Level 3: Increased Mp per Level: 2, Increased Fire Damage: 40 |
| Level 4: Increased Mp per Level: 2, Increased Fire Damage: 43 |
| Level 5: Increased Mp per Level: 2, Increased Fire Damage: 45 |
| Level 6: Increased Mp per Level: 3, Increased Fire Damage: 48 |
| Level 7: Increased Mp per Level: 3, Increased Fire Damage: 50 |
| Level 8: Increased Mp per Level: 3, Increased Fire Damage: 53 |
| Level 9: Increased Mp per Level: 3, Increased Fire Damage: 55 |
| Level 10: Increased Mp per Level: 3, Increased Fire Damage: 58 |
| Level 11: Increased Mp per Level: 4, Increased Fire Damage: 60 |
| Level 12: Increased Mp per Level: 4, Increased Fire Damage: 63 |
| Level 13: Increased Mp per Level: 4, Increased Fire Damage: 65 |
| Level 14: Increased Mp per Level: 4, Increased Fire Damage: 68 |
| Level 15: Increased Mp per Level: 4, Increased Fire Damage: 70 |
| Explosive Dagger |
| Icon |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Mega Cascade (3), Fire Boost (3), Character Level 35 |
| Description: Flings a dagger with an explosive attached to it. |
| Level 1: Cooldown: 7s, Mp: 43, Fire Damage: 230% |
| Level 2: Cooldown: 7s, Mp: 44, Fire Damage: 240% |
| Level 3: Cooldown: 7s, Mp: 45, Fire Damage: 250% |
| Level 4: Cooldown: 7s, Mp: 46, Fire Damage: 260% |
| Level 5: Cooldown: 7s, Mp: 47, Fire Damage: 270% |
| Level 6: Cooldown: 7s, Mp: 48, Fire Damage: 280% |
| Level 7: Cooldown: 7s, Mp: 49, Fire Damage: 290% |
| Level 8: Cooldown: 7s, Mp: 50, Fire Damage: 300% |
| Level 9: Cooldown: 7s, Mp: 51, Fire Damage: 310% |
| Level 10: Cooldown: 7s, Mp: 53, Fire Damage: 320% |
| Level 11: Cooldown: 7s, Mp: 54, Fire Damage: 330% |
| Level 12: Cooldown: 7s, Mp: 55, Fire Damage: 340% |
| Level 13: Cooldown: 7s, Mp: 56, Fire Damage: 350% |
| Level 14: Cooldown: 7s, Mp: 57, Fire Damage: 360% |
| Level 15: Cooldown: 7s, Mp: 58, Fire Damage: 370% |
| Flash Step |
| Icon |
Form: Active |
Max Level: 5 |
| Pre-Requisites: 1 SP, Sprint (3) Ninjutsu (3), Character Level 35 |
| Description: Instantly retreats a step to evade an incoming attack. (Able to cancel and use in mid-air) |
| Level 1: Cooldown: 4s, Mp: 66 |
| Level 2: Cooldown: 3s, Mp: 66 |
| Level 3: Cooldown: 3s, Mp: 77 |
| Level 4: Cooldown: 2s, Mp: 77 |
| Level 5: Cooldown: 1s, Mp: 85 |
| Energy Blast |
| Icon |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Typhoon (3), Ninjutsu (3), Character Level 40 |
| Description: Launches a sphere of pure energy at a target. The size of the sphere increases with skill level. |
| Level 1: Cooldown: 15s, Mp: 72, Physical Damage: 125% |
| Level 2: Cooldown: 15s, Mp: 74, Physical Damage: 129% |
| Level 3: Cooldown: 15s, Mp: 76, Physical Damage: 133% |
| Level 4: Cooldown: 15s, Mp: 77, Physical Damage: 137% |
| Level 5: Cooldown: 15s, Mp: 79, Physical Damage: 141% |
| Level 6: Cooldown: 15s, Mp: 81, Physical Damage: 145% |
| Level 7: Cooldown: 15s, Mp: 82, Physical Damage: 149% |
| Level 8: Cooldown: 15s, Mp: 84, Physical Damage: 153% |
| Level 9: Cooldown: 15s, Mp: 85, Physical Damage: 157% |
| Level 10: Cooldown: 15s, Mp: 87, Physical Damage: 161% |
| Level 11: Cooldown: 15s, Mp: 89, Physical Damage: 165% |
| Level 12: Cooldown: 15s, Mp: 90, Physical Damage: 169% |
| Level 13: Cooldown: 15s, Mp: 92, Physical Damage: 173% |
| Level 14: Cooldown: s, Mp: , Physical Damage: % |
| Level 15: Cooldown: s, Mp: , Physical Damage: % |
| Smoke Bomb |
| Icon |
Form: Positive Buff |
Max Level: 8 |
| Pre-Requisites: 2 SP, Flash Step (3), Character Level 45 |
| Description: Detonates a smoke bomb that has a fixed range and lasts for a limited amount of time. While covered in smoke, evasion rate is substantially augmented. The number of smoke bombs varies upon the character's skill level. |
| Level 1: Cooldown: 30s, Mp: 66, Evasion Increased: 38%, Duration: 4s |
| Level 2: Cooldown: 30s, Mp: 66, Evasion Increased: 50%, Duration: 4s |
| Level 3: Cooldown: s, Mp: , Evasion Increased: %, Duration: s |
| Level 4: Cooldown: s, Mp: , Evasion Increased: %, Duration: s |
| Level 5: Cooldown: s, Mp: , Evasion Increased: %, Duration: s |
| Level 6: Cooldown: s, Mp: , Evasion Increased: %, Duration: s |
| Level 7: Cooldown: s, Mp: , Evasion Increased: %, Duration: s |
| Level 8: Cooldown: s, Mp: , Evasion Increased: %, Duration: s |
| Mega Flare |
| Icon |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Fire Boost (5), Character Level 50 |
| Description: Accumulates flame energy and spews out a fiery blaze. Cause a burning state at a certain rate. |
| Level 1: Cooldown: 15s, Mp: 89, Fire Damage: 105%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 2: Cooldown: 15s, Mp: 92, Fire Damage: 106%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 3: Cooldown: 15s, Mp: 95, Fire Damage: 108%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 4: Cooldown: 15s, Mp: 99, Fire Damage: 109%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 5: Cooldown: 15s, Mp: 102, Fire Damage: 111%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 6: Cooldown: 15s, Mp: 105, Fire Damage: 113%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 7: Cooldown: 15s, Mp: 109, Fire Damage: 114%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 8: Cooldown: 15s, Mp: 112, Fire Damage: 115%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 9: Cooldown: 15s, Mp: 115, Fire Damage: 117%, Burn Rate: 5%, Burn Damage: 2% Hp for 5s |
| Level 10: Cooldown: s, Mp: , Fire Damage: %, Burn Rate: %, Burn Damage: % Hp for s |
| Level 11: Cooldown: s, Mp: , Fire Damage: %, Burn Rate: %, Burn Damage: % Hp for s |
| Level 12: Cooldown: s, Mp: , Fire Damage: %, Burn Rate: %, Burn Damage: % Hp for s |
| Level 13: Cooldown: s, Mp: , Fire Damage: %, Burn Rate: %, Burn Damage: % Hp for s |
| Level 14: Cooldown: s, Mp: , Fire Damage: %, Burn Rate: %, Burn Damage: % Hp for s |
| Level 15: Cooldown: s, Mp: , Fire Damage: %, Burn Rate: %, Burn Damage: % Hp for s |