Swordsman

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Contents

Advancements

Warrior > Berserker
Knight > Paladin

Introduction

A melee class with a strong defense, the safety of a Swordsmen's comrades takes precedence over all other matters as the party's main tank.
Although swordsmen consume a higher degree of mana compared to other classes, they compensate for this weakness by having superior vitality. Their weapon of choice is a one-handed sword, along with a shield grasped in the other hand, which is used to block incoming attacks.

Weapons

One-Handed Swords
Two-Handed Swords
Shields

Skill Trees

File:BasicSkillTree.png‎ File:SwordsmanSkillTree.png

  • All characters start with a basic skill tree (left image) and a specific skill tree based on their classes (right image).

Skills

Upper Flash
Image:Upper_Flash_Skill.jpg Form: Active Max Level: 15
Pre-Requisites: 1 SP, Char Level 2
Description: A quick, upward slash that sends an enemy flying into the air. The power of the slash increases with the skill level.
Level 1: MP Cost: 1, Cooldown: 2s, Physical Damage: 69%
Level 2: MP Cost: 1, Cooldown: 2s, Physical Damage: 76%
Level 3: MP Cost: 2, Cooldown: 2s, Physical Damage: 83%
Level 4: MP Cost: 2, Cooldown: 2s, Physical Damage: 90%
Level 5: MP Cost: 3, Cooldown: 2s, Physical Damage: 97%
Level 6: MP Cost: 3, Cooldown: 2s, Physical Damage: 104%
Level 7: MP Cost: 4, Cooldown: 2s, Physical Damage: 111%
Level 8: MP Cost: 4, Cooldown: 2s, Physical Damage: 118%
Level 9: MP Cost: 5, Cooldown: 2s, Physical Damage: 125%
Level 10: MP Cost: 5, Cooldown: 2s, Physical Damage: 132%
Level 11: MP Cost: 6, Cooldown: 2s, Physical Damage: 139%
Level 12: MP Cost: 6, Cooldown: 2s, Physical Damage: 146%
Level 13: MP Cost: 7, Cooldown: 2s, Physical Damage: 153%
Level 14: MP Cost: 7, Cooldown: 2s, Physical Damage: 160%
Level 15: MP Cost: 8, Cooldown: 2s, Physical Damage: 167%


C. Upper Flash
Image:C._Upper_Flash_Skill.jpg Form: Passive Max Level: 1
Pre-Requisites: 1 SP, Upper Flash (5), Char Level n/a
Description: Cancels basic attack and uses Upper Flash.
Level 1: Cancels basic attack and uses Upper Flash


Armor Mastery
Image:Armor_Mastery_Skill.jpg Form: Passive Max Level: 15
Pre-Requisites: 1 SP, Upper Flash (5) Char Level 10
Description: Increases physical defense.
Level 1: Physical Defense: +3
Level 2: Physical Defense: +6
Level 3: Physical Defense: +8
Level 4: Physical Defense: +11
Level 5: Physical Defense: +14
Level 6: Physical Defense: +17
Level 7: Physical Defense: +20
Level 8: Physical Defense: +22
Level 9: Physical Defense: +25
Level 10: Physical Defense: +28
Level 11: Physical Defense: +31
Level 12: Physical Defense: +34
Level 13: Physical Defense: +36
Level 14: Physical Defense: +39
Level 15: Physical Defense: +42


Shock Stinger
Image:Shock_Stinger_Skill.jpg Form: Active Max Level: 15
Pre-Requisites: 2 SP, Armor Mastery (5), Char Level 15
Description: Spins the sword to quickly cut and pierce the target.
Level 1: MP Cost: 16, Cooldown: 5s, Holy Damage: 29%
Level 2: MP Cost: 17, Cooldown: 5s, Holy Damage: 33%
Level 3: MP Cost: 18, Cooldown: 5s, Holy Damage: 37%
Level 4: MP Cost: 19, Cooldown: 5s, Holy Damage: 41%
Level 5: MP Cost: 20, Cooldown: 5s, Holy Damage: 45%
Level 6: MP Cost: 21, Cooldown: 5s, Holy Damage: 49%
Level 7: MP Cost: 22, Cooldown: 5s, Holy Damage: 53%
Level 8: MP Cost: 23, Cooldown: 5s, Holy Damage: 57%
Level 9: MP Cost: 24, Cooldown: 5s, Holy Damage: 61%
Level 10: MP Cost: 25, Cooldown: 5s, Holy Damage: 65%
Level 11: MP Cost: 26, Cooldown: 5s, Holy Damage: 69%
Level 12: MP Cost: 27, Cooldown: 5s, Holy Damage: 73%
Level 13: MP Cost: 28, Cooldown: 5s, Holy Damage: 77%
Level 14: MP Cost: 29, Cooldown: 5s, Holy Damage: 81%
Level 15: MP Cost: 30, Cooldown: 5s, Holy Damage: 85%


C. Shock Stinger
Image:C._Shock_Stinger_Skill.jpg Form: Passive Max Level: 1
Pre-Requisites: 1 SP, Shock Stinger (5), Char Level n/a
Description: Cancels basic attack and uses Shock Stinger.
Level 1: Cancels basic attack and uses Shock Stinger


Guard
Image:Guard_Skill.jpg Form: Active Max Level: 10
Pre-Requisites: 1 SP, Armor Mastery (5) Char Level 12
Description: Mitigates damage by parrying attacks from the front and rear with a sword.
Level 1: MP Cost: 12, Cooldown: 3s, Damage Rate Decrease: 35%
Level 2: MP Cost: 13, Cooldown: 3s, Damage Rate Decrease: 42%
Level 3: MP Cost: 14, Cooldown: 3s, Damage Rate Decrease: 49%
Level 4: MP Cost: 17, Cooldown: 3s, Damage Rate Decrease: 57%
Level 5: MP Cost: 17, Cooldown: 3s, Damage Rate Decrease: 64%
Level 6: MP Cost: 18, Cooldown: 3s, Damage Rate Decrease: 71%
Level 7: MP Cost: 21, Cooldown: 3s, Damage Rate Decrease: 78%
Level 8: MP Cost: 22, Cooldown: 3s, Damage Rate Decrease: 85%
Level 9: MP Cost: 23, Cooldown: 3s, Damage Rate Decrease: 93%
Level 10: MP Cost: 25, Cooldown: 3s, Damage Rate Decrease: 100%


C. Guard
Image:C._Guard_Skill.jpg Form: Passive Max Level: 1
Pre-Requisites: 1 SP, Guard (5), Char Level n/a
Description: Cancels basic attack and uses Guard.
Level 1: Cancels basic attack and uses Guard




Flame Break
Image:Flame_Break_Skill.jpg Form: Active Max Level: 15
Pre-Requisites: 1 SP, Char Level 6
Description: Infuses a weapon with fire and slashes targets in front of the caster. The impact of the fire slash depends upon the skill level.
Level 1: MP Cost: 9, Cooldown: 4s, Fire Damage: 98%
Level 2: MP Cost: 9, Cooldown: 4s, Fire Damage: 105%
Level 3: MP Cost: 10, Cooldown: 4s, Fire Damage: 112%
Level 4: MP Cost: 11, Cooldown: 4s, Fire Damage: 119%
Level 5: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 6: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 7: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 8: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 9: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 10: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 11: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 12: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 13: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 14: MP Cost: ??, Cooldown: ??, Fire Damage: ??%
Level 15: MP Cost: ??, Cooldown: ??, Fire Damage: ??%


C. Flame Break
Image:C._Flame_Break_Skill.jpg Form: Passive Max Level: 1
Pre-Requisites: 2 SP, Flame Break (5), Char Level n/a
Description: Cancels basic attack and uses Flame Break.
Level 1: Cancels basic attack and uses Flame Break


Weapon Mastery
Image:Weapon_Mastery_Skill.jpg Form: Passive Max Level: 15
Pre-Requisites: 1 SP, Flame Break (3) Char Level 10
Description: Increases physical attack power.
Level 1: Physical Attack: +4
Level 2: Physical Attack: +9
Level 3: Physical Attack: +13
Level 4: Physical Attack: +18
Level 5: Physical Attack: +23
Level 6: Physical Attack: +27
Level 7: Physical Attack: +32
Level 8: Physical Attack: +36
Level 9: Physical Attack: +41
Level 10: Physical Attack: +46
Level 11: Physical Attack: +50
Level 12: Physical Attack: +55
Level 13: Physical Attack: +59
Level 14: Physical Attack: +64
Level 15: Physical Attack: +69


Power Up
Image:Power_Up_Skill.jpg Form: Positive Buff Max Level: 10
Pre-Requisites: 2 SP, Weapon Mastery (10) Char Level 20
Description: Strength is increased for a certain period of time.
Level 1: MP Cost: 49, Duration: 150s, Cooldown: 180s, Str Increase: 15%
Level 2: MP Cost: 57, Duration: 150s, Cooldown: 180s, Str Increase: 17%
Level 3: MP Cost: 60, Duration: 150s, Cooldown: 180s, Str Increase: 19%
Level 4: MP Cost: 63, Duration: 150s, Cooldown: 180s, Str Increase: 22%
Level 5: MP Cost: 71, Duration: 150s, Cooldown: 180s, Str Increase: 24%
Level 6: MP Cost: 74, Duration: 150s, Cooldown: 180s, Str Increase: 26%
Level 7: MP Cost: 77, Duration: 150s, Cooldown: 180s, Str Increase: 28%
Level 8: MP Cost: 85, Duration: 150s, Cooldown: 180s, Str Increase: 30%
Level 9: MP Cost: 88, Duration: 150s, Cooldown: 180s, Str Increase: 33%
Level 10: MP Cost: 91, Duration: 150s, Cooldown: 180s, Str Increase: 35%


Crash Down
Image:Crash_Down_Skill.jpg Form: Active Max Level: 15
Pre-Requisites: 2 SP, Weapon Mastery (8), Char Level 25
Description: Strikes the ground after spinning in mid-air. The shockwave caused by the impact damages nearby enemies. Causes stun at a certain rate. The size of the shockwave varies upon the character's skill level.
Level 1: MP Cost: 18, Cooldown: 6s, Physical Damage: 175%, Stun rate: 5%, Stun Duration: 5s
Level 2: MP Cost: 19, Cooldown: 6s, Physical Damage: 185%, Stun rate: 5%, Stun Duration: 5s
Level 3: MP Cost: 21, Cooldown: 6s, Physical Damage: 195%, Stun rate: 5%, Stun Duration: 5s
Level 4: MP Cost: 21, Cooldown: 6s, Physical Damage: 205%, Stun rate: 5%, Stun Duration: 5s
Level 5: MP Cost: 22, Cooldown: 6s, Physical Damage: 215%, Stun rate: 5%, Stun Duration: 5s
Level 6: MP Cost: 22, Cooldown: 6s, Physical Damage: 225%, Stun rate: 5%, Stun Duration: 5s
Level 7: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s
Level 8: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s
Level 9: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s
Level 10: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s
Level 11: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s
Level 12: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s
Level 13: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s
Level 14: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s
Level 15: MP Cost: ??, Cooldown: ??, Physical Damage: ??%, Stun rate: ??%, Stun Duration: ??s


C. Crash Down
Image:C._Crash_Down_Skill.jpg Form: Passive Max Level: 1
Pre-Requisites: 4 SP, Crash Down (5), Char Level n/a
Description: Cancels basic attack and uses Crash Down.
Level 1: Cancels basic attack and uses Crash Down


Other Classes

Image:SwordsmanClassSEL.png
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