A melee class with a strong defense, the safety of a Swordsmen's comrades takes precedence over all other matters as the party's main tank.
Although swordsmen consume a higher degree of mana compared to other classes, they compensate for this weakness by having superior vitality. Their weapon of choice is a one-handed sword, along with a shield grasped in the other hand, which is used to block incoming attacks.
| Upper Flash |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP, Char Level 2 |
| Description: A quick, upward slash that sends an enemy flying into the air. The power of the slash increases with the skill level. |
| Level 1: MP Cost: 1, Cooldown: 2s, Physical Damage: 69% |
| Level 2: MP Cost: 1, Cooldown: 2s, Physical Damage: 76% |
| Level 3: MP Cost: 2, Cooldown: 2s, Physical Damage: 83% |
| Level 4: MP Cost: 2, Cooldown: 2s, Physical Damage: 90% |
| Level 5: MP Cost: 3, Cooldown: 2s, Physical Damage: 97% |
| Level 6: MP Cost: 3, Cooldown: 2s, Physical Damage: 104% |
| Level 7: MP Cost: 4, Cooldown: 2s, Physical Damage: 111% |
| Level 8: MP Cost: 4, Cooldown: 2s, Physical Damage: 118% |
| Level 9: MP Cost: 5, Cooldown: 2s, Physical Damage: 125% |
| Level 10: MP Cost: 5, Cooldown: 2s, Physical Damage: 132% |
| Level 11: MP Cost: 6, Cooldown: 2s, Physical Damage: 139% |
| Level 12: MP Cost: 6, Cooldown: 2s, Physical Damage: 146% |
| Level 13: MP Cost: 7, Cooldown: 2s, Physical Damage: 153% |
| Level 14: MP Cost: 7, Cooldown: 2s, Physical Damage: 160% |
| Level 15: MP Cost: 8, Cooldown: 2s, Physical Damage: 167% |
| Armor Mastery |
 |
Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP, Upper Flash (5) Char Level 10 |
| Description: Increases physical defense. |
| Level 1: Physical Defense: +3 |
| Level 2: Physical Defense: +6 |
| Level 3: Physical Defense: +8 |
| Level 4: Physical Defense: +11 |
| Level 5: Physical Defense: +14 |
| Level 6: Physical Defense: +17 |
| Level 7: Physical Defense: +20 |
| Level 8: Physical Defense: +22 |
| Level 9: Physical Defense: +25 |
| Level 10: Physical Defense: +28 |
| Level 11: Physical Defense: +31 |
| Level 12: Physical Defense: +34 |
| Level 13: Physical Defense: +36 |
| Level 14: Physical Defense: +39 |
| Level 15: Physical Defense: +42 |
| Shock Stinger |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Armor Mastery (5), Char Level 15 |
| Description: Spins the sword to quickly cut and pierce the target. |
| Level 1: MP Cost: 16, Cooldown: 5s, Holy Damage: 29% |
| Level 2: MP Cost: 17, Cooldown: 5s, Holy Damage: 33% |
| Level 3: MP Cost: 18, Cooldown: 5s, Holy Damage: 37% |
| Level 4: MP Cost: 19, Cooldown: 5s, Holy Damage: 41% |
| Level 5: MP Cost: 20, Cooldown: 5s, Holy Damage: 45% |
| Level 6: MP Cost: 21, Cooldown: 5s, Holy Damage: 49% |
| Level 7: MP Cost: 22, Cooldown: 5s, Holy Damage: 53% |
| Level 8: MP Cost: 23, Cooldown: 5s, Holy Damage: 57% |
| Level 9: MP Cost: 24, Cooldown: 5s, Holy Damage: 61% |
| Level 10: MP Cost: 25, Cooldown: 5s, Holy Damage: 65% |
| Level 11: MP Cost: 26, Cooldown: 5s, Holy Damage: 69% |
| Level 12: MP Cost: 27, Cooldown: 5s, Holy Damage: 73% |
| Level 13: MP Cost: 28, Cooldown: 5s, Holy Damage: 77% |
| Level 14: MP Cost: 29, Cooldown: 5s, Holy Damage: 81% |
| Level 15: MP Cost: 30, Cooldown: 5s, Holy Damage: 85% |
| Guard |
 |
Form: Active |
Max Level: 10 |
| Pre-Requisites: 1 SP, Armor Mastery (5) Char Level 12 |
| Description: Mitigates damage by parrying attacks from the front and rear with a sword. |
| Level 1: MP Cost: 12, Cooldown: 3s, Damage Rate Decrease: 35% |
| Level 2: MP Cost: 13, Cooldown: 3s, Damage Rate Decrease: 42% |
| Level 3: MP Cost: 14, Cooldown: 3s, Damage Rate Decrease: 49% |
| Level 4: MP Cost: 17, Cooldown: 3s, Damage Rate Decrease: 57% |
| Level 5: MP Cost: 17, Cooldown: 3s, Damage Rate Decrease: 64% |
| Level 6: MP Cost: 18, Cooldown: 3s, Damage Rate Decrease: 71% |
| Level 7: MP Cost: 21, Cooldown: 3s, Damage Rate Decrease: 78% |
| Level 8: MP Cost: 22, Cooldown: 3s, Damage Rate Decrease: 85% |
| Level 9: MP Cost: 23, Cooldown: 3s, Damage Rate Decrease: 93% |
| Level 10: MP Cost: 25, Cooldown: 3s, Damage Rate Decrease: 100% |
| Flame Break |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP, Char Level 6 |
| Description: Infuses a weapon with fire and slashes targets in front of the caster. The impact of the fire slash depends upon the skill level. |
| Level 1: MP Cost: 9, Cooldown: 4s, Fire Damage: 98% |
| Level 2: MP Cost: 9, Cooldown: 4s, Fire Damage: 105% |
| Level 3: MP Cost: 10, Cooldown: 4s, Fire Damage: 112% |
| Level 4: MP Cost: 11, Cooldown: 4s, Fire Damage: 119% |
| Level 5: MP Cost: 12, Cooldown: 4s, Fire Damage: 126% |
| Level 6: MP Cost: 13, Cooldown: 4s, Fire Damage: 133% |
| Level 7: MP Cost: 14, Cooldown: 4s, Fire Damage: 140% |
| Level 8: MP Cost: 15, Cooldown: 4s, Fire Damage: 147% |
| Level 9: MP Cost: 16, Cooldown: 4s, Fire Damage: 154% |
| Level 10: MP Cost: 17, Cooldown: 4s, Fire Damage: 161% |
| Level 11: MP Cost: 18, Cooldown: 4s, Fire Damage: 168% |
| Level 12: MP Cost: ??, Cooldown: ??, Fire Damage: ??% |
| Level 13: MP Cost: ??, Cooldown: ??, Fire Damage: ??% |
| Level 14: MP Cost: ??, Cooldown: ??, Fire Damage: ??% |
| Level 15: MP Cost: ??, Cooldown: ??, Fire Damage: ??% |
| Weapon Mastery |
 |
Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP, Flame Break (3) Char Level 10 |
| Description: Increases physical attack power. |
| Level 1: Physical Attack: +4 |
| Level 2: Physical Attack: +9 |
| Level 3: Physical Attack: +13 |
| Level 4: Physical Attack: +18 |
| Level 5: Physical Attack: +23 |
| Level 6: Physical Attack: +27 |
| Level 7: Physical Attack: +32 |
| Level 8: Physical Attack: +36 |
| Level 9: Physical Attack: +41 |
| Level 10: Physical Attack: +46 |
| Level 11: Physical Attack: +50 |
| Level 12: Physical Attack: +55 |
| Level 13: Physical Attack: +59 |
| Level 14: Physical Attack: +64 |
| Level 15: Physical Attack: +69 |
| Power Up |
 |
Form: Positive Buff |
Max Level: 10 |
| Pre-Requisites: 2 SP, Weapon Mastery (10) Char Level 20 |
| Description: Strength is increased for a certain period of time. |
| Level 1: MP Cost: 49, Duration: 150s, Cooldown: 180s, Str Increase: 15% |
| Level 2: MP Cost: 57, Duration: 150s, Cooldown: 180s, Str Increase: 17% |
| Level 3: MP Cost: 60, Duration: 150s, Cooldown: 180s, Str Increase: 19% |
| Level 4: MP Cost: 63, Duration: 150s, Cooldown: 180s, Str Increase: 22% |
| Level 5: MP Cost: 71, Duration: 150s, Cooldown: 180s, Str Increase: 24% |
| Level 6: MP Cost: 74, Duration: 150s, Cooldown: 180s, Str Increase: 26% |
| Level 7: MP Cost: 77, Duration: 150s, Cooldown: 180s, Str Increase: 28% |
| Level 8: MP Cost: 85, Duration: 150s, Cooldown: 180s, Str Increase: 30% |
| Level 9: MP Cost: 88, Duration: 150s, Cooldown: 180s, Str Increase: 33% |
| Level 10: MP Cost: 91, Duration: 150s, Cooldown: 180s, Str Increase: 35% |
| Crash Down |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Weapon Mastery (5), Char Level 25 |
| Description: Strikes the ground after spinning in mid-air. The shockwave caused by the impact damages nearby enemies. Causes stun at a certain rate. The size of the shockwave varies upon the character's skill level. |
| Level 1: MP Cost: 18, Cooldown: 6s, Physical Damage: 75%, Stun rate: 4%, Stun Duration: 5s, Movement Speed: -100% |
| Level 2: MP Cost: 19, Cooldown: 6s, Physical Damage: 85%, Stun rate: 4%, Stun Duration: 5s, Movement Speed: -100% |
| Level 3: MP Cost: 20, Cooldown: 6s, Physical Damage: 96%, Stun rate: 4%, Stun Duration: 5s, Movement Speed: -100% |
| Level 4: MP Cost: 21, Cooldown: 6s, Physical Damage: 108%, Stun rate: 5%, Stun Duration: 5s, Movement Speed: -100% |
| Level 5: MP Cost: 22, Cooldown: 6s, Physical Damage: 121%, Stun rate: 5%, Stun Duration: 5s, Movement Speed: -100% |
| Level 6: MP Cost: 23, Cooldown: 6s, Physical Damage: 135%, Stun rate: 6%, Stun Duration: 5s, Movement Speed: -100% |
| Level 7: MP Cost: 24, Cooldown: 6s, Physical Damage: 150%, Stun rate: 6%, Stun Duration: 5s, Movement Speed: -100% |
| Level 8: MP Cost: 25, Cooldown: 6s, Physical Damage: 166%, Stun rate: 7%, Stun Duration: 5s, Movement Speed: -100% |
| Level 9: MP Cost: 26, Cooldown: 6s, Physical Damage: 183%, Stun rate: 7%, Stun Duration: 5s, Movement Speed: -100% |
| Level 10: MP Cost: 27, Cooldown: 6s, Physical Damage: 201%, Stun rate: 8%, Stun Duration: 5s, Movement Speed: -100% |
| Level 11: MP Cost: 28, Cooldown: 6s, Physical Damage: 220%, Stun rate: 8%, Stun Duration: 5s, Movement Speed: -100% |
| Level 12: MP Cost: 29, Cooldown: 6s, Physical Damage: 240%, Stun rate: 9%, Stun Duration: 5s, Movement Speed: -100% |
| Level 13: MP Cost: 30, Cooldown: 6s, Physical Damage: 261%, Stun rate: 9%, Stun Duration: 5s, Movement Speed: -100% |
| Level 14: MP Cost: 31, Cooldown: 6s, Physical Damage: 283%, Stun rate: 10%, Stun Duration: 5s, Movement Speed: -100% |
| Level 15: MP Cost: 32, Cooldown: 6s, Physical Damage: 306%, Stun rate: 10%, Stun Duration: 5s, Movement Speed: -100% |