Scout

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Contents

Advancement

Gunner > Gunslinger > Sharpshooter
Archer > Ranger > Beast-Keeper

Introduction

Scouts heavily depend on their sharp sight and perfect precision to hit targets from far distances.
By firing arrows with emphatic accuracy, a Scout can bring a brief end to any hostile enemy's life. The Scout class is not limited to only these strengths; they also have traps and
close-ranged attack capabilities at their disposal.
Although Scouts have average health and mana, the strength of their ranged attacks is truly a call for respect and fear. A Scout's weapon of choice includes bows and guns.

Weapons

Bows
Guns

Skill Trees

File:BasicSkillTree.png‎ File:ScoutSkillTree.png

  • All characters start with a basic skill tree (left image) and a specific skill tree based on their classes (right image).

Skills

(Values will be updated to the most current stats once CBII starts)

Wind Force
Image:Wind_Force_Skill.gif Form: Active Max Level: 15
Pre-Requisites: 1 SP, Char Level 2
Description: A sudden gust of wind which swirls a batch of leaves around the body while pushing out nearby targets.
Level 1: MP Cost: 2, Cooldown: 3s, Physical Damage: 111%
Level 2: MP Cost: 4, Cooldown: 3s, Physical Damage: 116%
Level 3: MP Cost: 4, Cooldown: 3s, Physical Damage: 120%
Level 4: MP Cost: 5, Cooldown: 3s, Physical Damage: 125%
Level 5: MP Cost: 5, Cooldown: 3s, Physical Damage: 129%
Level 6: MP Cost: 5, Cooldown: 3s, Physical Damage: 134%
Level 7: MP Cost: 6, Cooldown: 3s, Physical Damage: 138%
Level 8: MP Cost: 7, Cooldown: 3s, Physical Damage: 143%
Level 9: MP Cost: 8, Cooldown: 3s, Physical Damage: 147%
Level 10: MP Cost: 8, Cooldown: 3s, Physical Damage: 151%
Level 11: MP Cost: 8, Cooldown: 3s, Physical Damage: 156%
Level 12: MP Cost: 9, Cooldown: 3s, Physical Damage: 160%
Level 13: MP Cost: 9, Cooldown: 3s, Physical Damage: 165%
Level 14: MP Cost: 11, Cooldown: 3s, Physical Damage: 169%
Level 15: MP Cost: 11, Cooldown: 3s, Physical Damage: 174%


Stone Hammer
Image:Stone_Hammer_Skill.gif Form: Active Max Level: 15
Pre-Requisites: 1 SP, Wind Force (5), Char Level 10
Description: Causes a stone pillar to suddenly rise from the ground which bounces off the enemy. Causes stun at a certain rate.
Level 1: MP Cost: 13, Cooldown: 5s, Physical Damage: 140%, Stun Rate: 10%, Stun Duration: 3s
Level 2: MP Cost: 14, Cooldown: 5s, Physical Damage: 146%, Stun Rate: 10%, Stun Duration: 3s
Level 3: MP Cost: 14, Cooldown: 5s, Physical Damage: 152%, Stun Rate: 10%, Stun Duration: 3s
Level 4: MP Cost: 15, Cooldown: 5s, Physical Damage: 157%, Stun Rate: 10%, Stun Duration: 3s
Level 5: MP Cost: 15, Cooldown: 5s, Physical Damage: 163%, Stun Rate: 10%, Stun Duration: 3s
Level 6: MP Cost: 18, Cooldown: 5s, Physical Damage: 169%, Stun Rate: 15%, Stun Duration: 3s
Level 7: MP Cost: 19, Cooldown: 5s, Physical Damage: 175%, Stun Rate: 15%, Stun Duration: 3s
Level 8: MP Cost: 20, Cooldown: 5s, Physical Damage: 181%, Stun Rate: 15%, Stun Duration: 3s
Level 9: MP Cost: 20, Cooldown: 5s, Physical Damage: 186%, Stun Rate: 15%, Stun Duration: 3s
Level 10: MP Cost: 21, Cooldown: 5s, Physical Damage: 192%, Stun Rate: 15%, Stun Duration: 3s
Level 11: MP Cost: 24, Cooldown: 5s, Physical Damage: 198%, Stun Rate: 20%, Stun Duration: 3s
Level 12: MP Cost: 24, Cooldown: 5s, Physical Damage: 204%, Stun Rate: 20%, Stun Duration: 3s
Level 13: MP Cost: 25, Cooldown: 5s, Physical Damage: 210%, Stun Rate: 20%, Stun Duration: 3s
Level 14: MP Cost: 26, Cooldown: 5s, Physical Damage: 215%, Stun Rate: 20%, Stun Duration: 3s
Level 15: MP Cost: 27, Cooldown: 5s, Physical Damage: 221%, Stun Rate: 20%, Stun Duration: 3s


Focus
Image:Focus_Skill.gif Form: Passive Max Level: 15
Pre-Requisites: 2 SP, Wind Force (3), Char Level 5
Description: Increases accuracy.
Level 1: Hit Rate Increase: 10
Level 2: Hit Rate Increase: 12
Level 3: Hit Rate Increase: 17
Level 4: Hit Rate Increase: 21
Level 5: Hit Rate Increase:
Level 6: Hit Rate Increase:
Level 7: Hit Rate Increase:
Level 8: Hit Rate Increase:
Level 9: Hit Rate Increase:
Level 10: Hit Rate Increase:
Level 11: Hit Rate Increase:
Level 12: Hit Rate Increase:
Level 13: Hit Rate Increase:
Level 14: Hit Rate Increase:
Level 15: Hit Rate Increase: 31


Backstep
Image:Backstep_Skill.gif Form: Active Max Level: 5
Pre-Requisites: 2 SP, Focus (3), Char Level 15
Description: A jump backwards. The evasion rate increases substantially while using backstep.
Level 1: MP Cost: 28, Cooldown: 4s, Duration: 3s, Evasion Increase: 20
Level 2: MP Cost: 30, Cooldown: 3s, Duration: 3s, Evasion Increase: 30
Level 3: MP Cost: 33, Cooldown: 3s, Duration: 3s, Evasion Increase: 40
Level 4: MP Cost: 35, Cooldown: 2s, Duration: 3s, Evasion Increase: 50
Level 5: MP Cost: 38, Cooldown: 1s, Duration: 3s, Evasion Increase: 60


C. Backstep
Image:C._Backstep_Skill.gif Form: Passive Max Level: 1
Pre-Requisites: 1 SP, Backstep (5), Char Level n/a
Description: Cancels basic attack and uses Backstep.
Level 1: Cancels basic attack and uses Backstep.




3 Shots
Image:3_Shots_Skill.gif Form: Active Max Level: 15
Pre-Requisites: 1 SP, Char Level 5
Description: Fires 3 quick, consecutive shots.
Level 1: MP Cost: 11, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 42%
Level 2: MP Cost: 12, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 44%
Level 3: MP Cost: 12, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 46%
Level 4: MP Cost: 13, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 48%
Level 5: MP Cost: 13, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 50%
Level 6: MP Cost: 14, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 52%
Level 7: MP Cost: 14, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 54%
Level 8: MP Cost: 15, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 56%
Level 9: MP Cost: 15, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 58%
Level 10: MP Cost: 16, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 60%
Level 11: MP Cost: 16, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 62%
Level 12: MP Cost: 17, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 64%
Level 13: MP Cost: 17, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 66%
Level 14: MP Cost: 18, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 68%
Level 15: MP Cost: 18, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 70%


Sharp Eye
Image:Sharp_Eye_Skill.gif Form: Passive Max Level: 15
Pre-Requisites: 1 SP, 3 Shots (5), Char Level 10
Description: Increases ranged attack power.
Level 1: Attack Increase: 3
Level 2: Attack Increase: 6
Level 3: Attack Increase: 9
Level 4: Attack Increase: 12
Level 5: Attack Increase: 15
Level 6: Attack Increase: 18
Level 7: Attack Increase: 21
Level 8: Attack Increase: 24
Level 9: Attack Increase: 27
Level 10: Attack Increase: 30
Level 11: Attack Increase: 33
Level 12: Attack Increase: 36
Level 13: Attack Increase: 39
Level 14: Attack Increase: 42
Level 15: Attack Increase: 45


Soul of Order
Image:Soul_Of_Order_Skill.gif Form: Positive Buff Max Level: 10
Pre-Requisites: 2 SP, Sharp Eye (8) Char Level 20
Description: Strength is increased for a limited period of time.
Level 1: MP Cost: 63, Duration: 75s, Cooldown: 35s, Dex Increase: 10%
Level 2: MP Cost: 73, Duration: 90s, Cooldown: 35s, Dex Increase: 12%
Level 3: MP Cost: 77, Duration: 105s, Cooldown: 35s, Dex Increase: 14%
Level 4: MP Cost: 80, Duration: 120s, Cooldown: 35s, Dex Increase: 16%
Level 5: MP Cost: 90, Duration: 135s, Cooldown: 35s, Dex Increase: 18%
Level 6: MP Cost: 94, Duration: 150s, Cooldown: 35s, Dex Increase: 20%
Level 7: MP Cost: 97, Duration: 165s, Cooldown: 35s, Dex Increase: 22%
Level 8: MP Cost: 107, Duration: 180s, Cooldown: 35s, Dex Increase: 24%
Level 9: MP Cost: 111, Duration: 195s, Cooldown: 35s, Dex Increase: 26%
Level 10: MP Cost: 115, Duration: 210s, Cooldown: 35s, Dex Increase: 28%


Quick Shot
Image:Quick_Shot_Skill.gif Form: Active Max Level: 15
Pre-Requisites: 2 SP, Sharp Eye (5), Char Level 15
Description: Brandishes a bow/gun and shoots quickly. Arrows/bullets penetrate the enemy.
Level 1: MP Cost: 36, Ammo Cost: 1, Cooldown: 9s, Physical Damage: 210%
Level 2: MP Cost: 37, Ammo Cost: 1, Cooldown: 9s, Physical Damage: 214%
Level 3: MP Cost: 38, Ammo Cost: 1, Cooldown: 9s, Physical Damage: 218%
Level 4: MP Cost: 40, Ammo Cost: 1, Cooldown: 8s, Physical Damage: 222%
Level 5: MP Cost: 41, Ammo Cost: 1, Cooldown: 8s, Physical Damage: 226%
Level 6: MP Cost: 42, Ammo Cost: 1, Cooldown: 8s, Physical Damage: 230%
Level 7: MP Cost: 47, Ammo Cost: 1, Cooldown: 7s, Physical Damage: 234%
Level 8: MP Cost: 49, Ammo Cost: 1, Cooldown: 7s, Physical Damage: 238%
Level 9: MP Cost: 50, Ammo Cost: 1, Cooldown: 7s, Physical Damage: 242%
Level 10: MP Cost: 51, Ammo Cost: 1, Cooldown: 6s, Physical Damage: 246%
Level 11: MP Cost: 52, Ammo Cost: 1, Cooldown: 6s, Physical Damage: 250%
Level 12: MP Cost: 54, Ammo Cost: 1, Cooldown: 6s, Physical Damage: 254%
Level 13: MP Cost: 59, Ammo Cost: 1, Cooldown: 5s, Physical Damage: 258%
Level 14: MP Cost: 60, Ammo Cost: 1, Cooldown: 5s, Physical Damage: 262%
Level 15: MP Cost: 61, Ammo Cost: 1, Cooldown: 5s, Physical Damage: 266%


C. Quick Shot
Image:C._Quick_Shot_Skill.gif Form: Passive Max Level: 1
Pre-Requisites: 1 SP, Quick Shot (5), Char Level n/a
Description: Cancels basic attack and uses Quick Shot.
Level 1: Cancels basic attack and uses Quick Shot


Gatling Gun
Image:Gatling_Gun_Skill.gif Form: Active Max Level: 15
Pre-Requisites: 2 SP, Quick Shot (5), Char Level 25
Description: Takes out a machine gun and fires 9 times. Causes stun at a certain rate. -100% Mobility and uses 2 Ammo.
Level 1: MP Cost: 52, Cooldown: 13s, Physical Damage: 34%, Stun rate: 2%
Level 2: MP Cost: 54, Cooldown: 13s, Physical Damage: 37%, Stun rate: 2%
Level 3: MP Cost: 59, Cooldown: 13s, Physical Damage: 40%, Stun rate: 2%
Level 4: MP Cost: 60, Cooldown: 13s, Physical Damage: 43%, Stun rate: 2%
Level 5: MP Cost: 61, Cooldown: 13s, Physical Damage: 46%, Stun rate: 2%
Level 6: MP Cost: 62, Cooldown: 13s, Physical Damage: 49%, Stun rate: 2%
Level 7: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%
Level 8: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%
Level 9: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%
Level 10: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%
Level 11: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%
Level 12: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%
Level 13: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%
Level 14: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%
Level 15: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??%

Other Classes

Image:ScoutClassSEL.png