Scouts heavily depend on their sharp sight and perfect precision to hit targets from far distances.
By firing arrows with emphatic accuracy, a Scout can bring a brief end to any hostile enemy's life. The Scout class is not limited to only these strengths; they also have traps and
close-ranged attack capabilities at their disposal.
Although Scouts have average health and mana, the strength of their ranged attacks is truly a call for respect and fear. A Scout's weapon of choice includes bows and guns.
| Wind Force |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP, Char Level 2 |
| Description: A sudden gust of wind which swirls a batch of leaves around the body while pushing out nearby targets. |
| Level 1: MP Cost: 2, Cooldown: 3s, Physical Damage: 111% |
| Level 2: MP Cost: 4, Cooldown: 3s, Physical Damage: 116% |
| Level 3: MP Cost: 4, Cooldown: 3s, Physical Damage: 120% |
| Level 4: MP Cost: 5, Cooldown: 3s, Physical Damage: 125% |
| Level 5: MP Cost: 5, Cooldown: 3s, Physical Damage: 129% |
| Level 6: MP Cost: 5, Cooldown: 3s, Physical Damage: 134% |
| Level 7: MP Cost: 6, Cooldown: 3s, Physical Damage: 138% |
| Level 8: MP Cost: 7, Cooldown: 3s, Physical Damage: 143% |
| Level 9: MP Cost: 8, Cooldown: 3s, Physical Damage: 147% |
| Level 10: MP Cost: 8, Cooldown: 3s, Physical Damage: 151% |
| Level 11: MP Cost: 8, Cooldown: 3s, Physical Damage: 156% |
| Level 12: MP Cost: 9, Cooldown: 3s, Physical Damage: 160% |
| Level 13: MP Cost: 9, Cooldown: 3s, Physical Damage: 165% |
| Level 14: MP Cost: 11, Cooldown: 3s, Physical Damage: 169% |
| Level 15: MP Cost: 11, Cooldown: 3s, Physical Damage: 174% |
| Stone Hammer |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP, Wind Force (5), Char Level 10 |
| Description: Causes a stone pillar to suddenly rise from the ground which bounces off the enemy. Causes stun at a certain rate. |
| Level 1: MP Cost: 13, Cooldown: 5s, Physical Damage: 140%, Stun Rate: 10%, Stun Duration: 3s |
| Level 2: MP Cost: 14, Cooldown: 5s, Physical Damage: 146%, Stun Rate: 10%, Stun Duration: 3s |
| Level 3: MP Cost: 14, Cooldown: 5s, Physical Damage: 152%, Stun Rate: 10%, Stun Duration: 3s |
| Level 4: MP Cost: 15, Cooldown: 5s, Physical Damage: 157%, Stun Rate: 10%, Stun Duration: 3s |
| Level 5: MP Cost: 15, Cooldown: 5s, Physical Damage: 163%, Stun Rate: 10%, Stun Duration: 3s |
| Level 6: MP Cost: 18, Cooldown: 5s, Physical Damage: 169%, Stun Rate: 15%, Stun Duration: 3s |
| Level 7: MP Cost: 19, Cooldown: 5s, Physical Damage: 175%, Stun Rate: 15%, Stun Duration: 3s |
| Level 8: MP Cost: 20, Cooldown: 5s, Physical Damage: 181%, Stun Rate: 15%, Stun Duration: 3s |
| Level 9: MP Cost: 20, Cooldown: 5s, Physical Damage: 186%, Stun Rate: 15%, Stun Duration: 3s |
| Level 10: MP Cost: 21, Cooldown: 5s, Physical Damage: 192%, Stun Rate: 15%, Stun Duration: 3s |
| Level 11: MP Cost: 24, Cooldown: 5s, Physical Damage: 198%, Stun Rate: 20%, Stun Duration: 3s |
| Level 12: MP Cost: 24, Cooldown: 5s, Physical Damage: 204%, Stun Rate: 20%, Stun Duration: 3s |
| Level 13: MP Cost: 25, Cooldown: 5s, Physical Damage: 210%, Stun Rate: 20%, Stun Duration: 3s |
| Level 14: MP Cost: 26, Cooldown: 5s, Physical Damage: 215%, Stun Rate: 20%, Stun Duration: 3s |
| Level 15: MP Cost: 27, Cooldown: 5s, Physical Damage: 221%, Stun Rate: 20%, Stun Duration: 3s |
| Focus |
 |
Form: Passive |
Max Level: 15 |
| Pre-Requisites: 2 SP, Wind Force (3), Char Level 5 |
| Description: Increases accuracy. |
| Level 1: Hit Rate Increase: 10 |
| Level 2: Hit Rate Increase: 12 |
| Level 3: Hit Rate Increase: 17 |
| Level 4: Hit Rate Increase: 21 |
| Level 5: Hit Rate Increase: |
| Level 6: Hit Rate Increase: |
| Level 7: Hit Rate Increase: |
| Level 8: Hit Rate Increase: |
| Level 9: Hit Rate Increase: |
| Level 10: Hit Rate Increase: |
| Level 11: Hit Rate Increase: |
| Level 12: Hit Rate Increase: |
| Level 13: Hit Rate Increase: |
| Level 14: Hit Rate Increase: |
| Level 15: Hit Rate Increase: 31 |
| Backstep |
 |
Form: Active |
Max Level: 5 |
| Pre-Requisites: 2 SP, Focus (3), Char Level 15 |
| Description: A jump backwards. The evasion rate increases substantially while using backstep. |
| Level 1: MP Cost: 28, Cooldown: 4s, Duration: 3s, Evasion Increase: 20 |
| Level 2: MP Cost: 30, Cooldown: 3s, Duration: 3s, Evasion Increase: 30 |
| Level 3: MP Cost: 33, Cooldown: 3s, Duration: 3s, Evasion Increase: 40 |
| Level 4: MP Cost: 35, Cooldown: 2s, Duration: 3s, Evasion Increase: 50 |
| Level 5: MP Cost: 38, Cooldown: 1s, Duration: 3s, Evasion Increase: 60 |
| 3 Shots |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 1 SP, Char Level 5 |
| Description: Fires 3 quick, consecutive shots. |
| Level 1: MP Cost: 11, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 42% |
| Level 2: MP Cost: 12, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 44% |
| Level 3: MP Cost: 12, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 46% |
| Level 4: MP Cost: 13, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 48% |
| Level 5: MP Cost: 13, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 50% |
| Level 6: MP Cost: 14, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 52% |
| Level 7: MP Cost: 14, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 54% |
| Level 8: MP Cost: 15, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 56% |
| Level 9: MP Cost: 15, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 58% |
| Level 10: MP Cost: 16, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 60% |
| Level 11: MP Cost: 16, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 62% |
| Level 12: MP Cost: 17, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 64% |
| Level 13: MP Cost: 17, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 66% |
| Level 14: MP Cost: 18, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 68% |
| Level 15: MP Cost: 18, Ammo Cost: 1, Cooldown: 3s, Physical Damage: 70% |
| Sharp Eye |
 |
Form: Passive |
Max Level: 15 |
| Pre-Requisites: 1 SP, 3 Shots (5), Char Level 10 |
| Description: Increases ranged attack power. |
| Level 1: Attack Increase: 3 |
| Level 2: Attack Increase: 6 |
| Level 3: Attack Increase: 9 |
| Level 4: Attack Increase: 12 |
| Level 5: Attack Increase: 15 |
| Level 6: Attack Increase: 18 |
| Level 7: Attack Increase: 21 |
| Level 8: Attack Increase: 24 |
| Level 9: Attack Increase: 27 |
| Level 10: Attack Increase: 30 |
| Level 11: Attack Increase: 33 |
| Level 12: Attack Increase: 36 |
| Level 13: Attack Increase: 39 |
| Level 14: Attack Increase: 42 |
| Level 15: Attack Increase: 45 |
| Soul of Order |
 |
Form: Positive Buff |
Max Level: 10 |
| Pre-Requisites: 2 SP, Sharp Eye (8) Char Level 20 |
| Description: Strength is increased for a limited period of time. |
| Level 1: MP Cost: 63, Duration: 75s, Cooldown: 35s, Dex Increase: 10% |
| Level 2: MP Cost: 73, Duration: 90s, Cooldown: 35s, Dex Increase: 12% |
| Level 3: MP Cost: 77, Duration: 105s, Cooldown: 35s, Dex Increase: 14% |
| Level 4: MP Cost: 80, Duration: 120s, Cooldown: 35s, Dex Increase: 16% |
| Level 5: MP Cost: 90, Duration: 135s, Cooldown: 35s, Dex Increase: 18% |
| Level 6: MP Cost: 94, Duration: 150s, Cooldown: 35s, Dex Increase: 20% |
| Level 7: MP Cost: 97, Duration: 165s, Cooldown: 35s, Dex Increase: 22% |
| Level 8: MP Cost: 107, Duration: 180s, Cooldown: 35s, Dex Increase: 24% |
| Level 9: MP Cost: 111, Duration: 195s, Cooldown: 35s, Dex Increase: 26% |
| Level 10: MP Cost: 115, Duration: 210s, Cooldown: 35s, Dex Increase: 28% |
| Quick Shot |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Sharp Eye (5), Char Level 15 |
| Description: Brandishes a bow/gun and shoots quickly. Arrows/bullets penetrate the enemy. |
| Level 1: MP Cost: 36, Ammo Cost: 1, Cooldown: 9s, Physical Damage: 210% |
| Level 2: MP Cost: 37, Ammo Cost: 1, Cooldown: 9s, Physical Damage: 214% |
| Level 3: MP Cost: 38, Ammo Cost: 1, Cooldown: 9s, Physical Damage: 218% |
| Level 4: MP Cost: 40, Ammo Cost: 1, Cooldown: 8s, Physical Damage: 222% |
| Level 5: MP Cost: 41, Ammo Cost: 1, Cooldown: 8s, Physical Damage: 226% |
| Level 6: MP Cost: 42, Ammo Cost: 1, Cooldown: 8s, Physical Damage: 230% |
| Level 7: MP Cost: 47, Ammo Cost: 1, Cooldown: 7s, Physical Damage: 234% |
| Level 8: MP Cost: 49, Ammo Cost: 1, Cooldown: 7s, Physical Damage: 238% |
| Level 9: MP Cost: 50, Ammo Cost: 1, Cooldown: 7s, Physical Damage: 242% |
| Level 10: MP Cost: 51, Ammo Cost: 1, Cooldown: 6s, Physical Damage: 246% |
| Level 11: MP Cost: 52, Ammo Cost: 1, Cooldown: 6s, Physical Damage: 250% |
| Level 12: MP Cost: 54, Ammo Cost: 1, Cooldown: 6s, Physical Damage: 254% |
| Level 13: MP Cost: 59, Ammo Cost: 1, Cooldown: 5s, Physical Damage: 258% |
| Level 14: MP Cost: 60, Ammo Cost: 1, Cooldown: 5s, Physical Damage: 262% |
| Level 15: MP Cost: 61, Ammo Cost: 1, Cooldown: 5s, Physical Damage: 266% |
| Gatling Gun |
 |
Form: Active |
Max Level: 15 |
| Pre-Requisites: 2 SP, Quick Shot (5), Char Level 25 |
| Description: Takes out a machine gun and fires 9 times. Causes stun at a certain rate. -100% Mobility and uses 2 Ammo. |
| Level 1: MP Cost: 52, Cooldown: 13s, Physical Damage: 34%, Stun rate: 2% |
| Level 2: MP Cost: 54, Cooldown: 13s, Physical Damage: 37%, Stun rate: 2% |
| Level 3: MP Cost: 59, Cooldown: 13s, Physical Damage: 40%, Stun rate: 2% |
| Level 4: MP Cost: 60, Cooldown: 13s, Physical Damage: 43%, Stun rate: 2% |
| Level 5: MP Cost: 61, Cooldown: 13s, Physical Damage: 46%, Stun rate: 2% |
| Level 6: MP Cost: 62, Cooldown: 13s, Physical Damage: 49%, Stun rate: 2% |
| Level 7: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |
| Level 8: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |
| Level 9: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |
| Level 10: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |
| Level 11: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |
| Level 12: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |
| Level 13: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |
| Level 14: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |
| Level 15: MP Cost: ??, Cooldown: 13s, Physical Damage: ??%, Stun rate: ??% |